An industry whose value has exce 220 mobile collaboration billion dollars
Neomobile, a global mobile entertainment and commerce company, and Rainbow, the European and world leader in the production of animat cartoons and feature films, continue to consolidate their collaboration within the thriving niche of mobile animation. Whether it is Disney classics or popular Cartoon Network series, in recent years this niche has seen a significant boom in apps and services that provide users with an interactive experience full of unique content that goes far beyond simply watching a movie or TV series.
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In line with this trend, more and more companies in the mobile sector are deciding to find allies in the world of animation and vice versa. An example of this is the collaboration forg in December last year between italy email list 9 millions contact leads Neomobile and Rainbow, which end up producing the subscription video streaming service, Rainbow Toons, which was successfully launch in Spain. This service not only serves as evidence of an important niche within the world of mobile entertainment, but also helps us remember everything that has happen since the days when musical tones were the kings of mobile entertainment.Tickets for nearby concertsSmartphone Deals
Until recently, mobile entertainment was limit to music ringtones and wallpapers. However, recent technological advances and the rise of the smartphone (and also the tablet) end up changing the rules of the game for mobile entertainment. Thanks to these advances, an entire ecosystem began to be built that was gear towards the production and monetization of entertainment services, which have found in the exponential development of relat applications and services the main evidence of this business model.
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In fact, figures compil by Juniper Search estimate that how to improve the image of your online business with mobile entertainment revenue will reach $65 billion in 2016. Likewise, a study by Millennial Mia and comScore had already establish in 2012 that the afb directory entertainment sector l digital product purchases on smartphones with a 47% market share. In addition, we must take into account the magnitude of the animation industry, whose global value has already exce $220 billion, becoming a fundamental economic pillar in several countries. In China, for example, it is estimat that by the end of this year, the mobile animation market will reach $3 billion.